Title: |
Scum of the Earth. |
Filename: |
levels/doom/s-u/scum.zip |
Size: |
183.38 KB |
Date: |
03/24/96 |
Author: |
Matt Hindle (Trigger) |
Description: |
A normal or co-operative wad with a night-time theme, new graphics and sound FX. |
Credits: |
. If you use either of these |
Base: |
New level from scratch |
Build time: |
Many, many hours (partly due to a crash whilst editing) |
Editor(s) used: |
DCK 2.2 (patched) |
Bugs: |
For some reason the sounds play at different pitches all the time when playing with Doom 1.1
* Copyright / Permissions * |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Dude I beat the level in 10 seconds. You can hit the exit switch really fast. | x | |
Anonymous
| Tedious, simplistic. The map is basically six or so geometric areas with switches and a lot of back-and-forth teleporting; any level that relies upon lit arrows to point you at the next teleporter has problems. The sounds are decent, especially the lift noise, but I've heard them all over the place. The shotgun noise in particular (so, thanks to Mark Anthony Klem). | x | |
Anonymous
| the sounds are cool. | x | |
Anonymous
| This level has 2 positives:
1) There is no HOM
2) It ends
Apart from that it is god awful. A piss-poor layout and some of the most annoying sounds one could imagine combine with some pretty mediocre gameplay. Avoid it please. 1/5
| x | |
Anonymous
| Plays okay. Scenery is nothing spectacular but not bad. Also contains new sounds which, while unnecessary, are not obnoxious. | x |
View scum.txt
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